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Aces High
Jun 20, 2016 22:42:41 GMT -5
via mobile
Post by changeup on Jun 20, 2016 22:42:41 GMT -5
I can't believe this game is dead. It's flopping around on the dock but it's still gonna die if you throw it back in the water.
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Post by Latrobe on Jun 21, 2016 5:55:36 GMT -5
Not too surprising with how HiTech runs his company and this game. Of course the community is to blame as well choosing score and winning the war at any cost over everything else. Everyone has this self inflated ego in a video game that they must defend at all costs for some reason and forget that this is a fucking video game.
I have not taken a peak at the game in some months now but I have been lurking around the BBS for a good laugh at all the stupidity and from what I can tell things have only been getting worse. What are the numbers even like in the MA these days? Is there even 1 person left who wants to fight? or do you never see a single enemy plane because they're all too busy circling in their own base ack waiting for someone to wander in and get killed?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 21, 2016 15:36:33 GMT -5
Muthafuckaaaassss......whatsuuuuuup............haaaaaaaaaaaaaaaaaaaaa........say it like it is........itssss all fuuuuuuked up...I'mmmmmm all fuuuuked up............dead....not yet......
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Post by Krupinski on Jun 22, 2016 13:49:19 GMT -5
I think it's time you all get into IL-2 Battle of Stalingrad & DCS
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Aces High
Jun 22, 2016 19:55:27 GMT -5
via mobile
Post by joach1m on Jun 22, 2016 19:55:27 GMT -5
I haven't played in a while now. :/
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Post by Pepprr on Jun 24, 2016 6:39:14 GMT -5
Hopefully it's not dead yet. I still enjoy playing it when I am able to and have found some pretty decent fights when I've been on. If everybody would stop saying it's dead and just play, it wouldn't be...lol I came on Friday and Saturday and there was no muppets on and just a bunch of names I didn't know, so I left.
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Aces High
Jun 24, 2016 22:49:11 GMT -5
via mobile
Post by Anarchy on Jun 24, 2016 22:49:11 GMT -5
The game only needs two things: more players and better gameplay.
Why is it so hard....
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Aces High
Jun 29, 2016 6:09:31 GMT -5
via mobile
Post by joach1m on Jun 29, 2016 6:09:31 GMT -5
The game only needs two things: more players and better gameplay. Why is it so hard.... The game has never made a gameplay change in 15 years. Also the monthly subscription hurts when WT, and WOWP are free. DCS, and il-2 are a one time payment. cheaper in the long run.
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Post by Krupinski on Jun 29, 2016 13:29:34 GMT -5
IL2 has wonderful flight models, but it's ridiculously overpriced. $80 for Battle of Stalingrad, then $80 again for Battle of Moscow which at the moment only adds a few planes to BoS. DCS is the most expensive, as you have to buy each individual plane the majority of which are $50 each. Then again these devs put 100x more time into their game than HTC ever has. You get what you pay for.
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Aces High
Jun 29, 2016 13:35:44 GMT -5
via mobile
Post by Anarchy on Jun 29, 2016 13:35:44 GMT -5
The game only needs two things: more players and better gameplay. Why is it so hard.... The game has never made a gameplay change in 15 years. Also the monthly subscription hurts when WT, and WOWP are free. DCS, and il-2 are a one time payment. cheaper in the long run. [ Yeah, by gameplay I meant on part of the people who play the game, I honestly enjoy the way things are now it's just what a lot of people do with it that makes things a whole lot less fun. I agree with the payment, monthly subs are not so fly these days but I just don't know if HiTech can afford a one time payment? If so what type of prices would we see for Aces High? Lastly, I gotta point out DCS is a bit different because you can get the game for free but have to pay for all the aircraft people typically use such as the F15, P51, Su27, etc; otherwise you're stuck with the lame P51 trainer and the Su25...disgusting pos. Granted those are one time payments but DCS adds new mods and new aircraft every once in a while and you gotta pay up to 60 bucks for new things.
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Post by gman on Jul 3, 2016 0:06:29 GMT -5
I cancelled yesterday. I'll come back when AH3 comes out, it really has great potential, but in vintage HTC fasion, they spend more time arguing on their stupid fucking forum than actually making their product. HT seems to be screwing around with the VR headsets, and that's not helping AH3 get out the door.
Latrobe - HTC controls the community, so when you say gameplay (runners, score, non fighters) are ruining it, it's really HTC doing that, since all they need to do is make a few simple adjustments and the game would be like it was back in the first years of AH1 - constant fights. HT is too stubborn to admit he's ever wrong, which is the primary reason no changes happen. What's funny is the last couple they've done worked out really well, yet they agonized and justified not changing these little things for YEARS, but when they did - oh surprise, it actually had the effect 90% of the players asking for the changes wanted.
I'll come back for AH3 when and only when it's live. I refuse to pay them until it does - look at my hours in the last few years, I subbed to support them mostly, but that's over until AH3.
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Post by Pepprr on Jul 3, 2016 23:05:31 GMT -5
I played Saturday night and had a lot of fun! There was a low furball between the two bases that went on for a couple of hours. Didn't even feel like leaving but it was after 1am my time and I needed sleep...lol
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Post by Latrobe on Jul 5, 2016 9:55:32 GMT -5
I cancelled yesterday. I'll come back when AH3 comes out, it really has great potential, but in vintage HTC fasion, they spend more time arguing on their stupid fucking forum than actually making their product. HT seems to be screwing around with the VR headsets, and that's not helping AH3 get out the door. Latrobe - HTC controls the community, so when you say gameplay (runners, score, non fighters) are ruining it, it's really HTC doing that, since all they need to do is make a few simple adjustments and the game would be like it was back in the first years of AH1 - constant fights. HT is too stubborn to admit he's ever wrong, which is the primary reason no changes happen. What's funny is the last couple they've done worked out really well, yet they agonized and justified not changing these little things for YEARS, but when they did - oh surprise, it actually had the effect 90% of the players asking for the changes wanted. I'll come back for AH3 when and only when it's live. I refuse to pay them until it does - look at my hours in the last few years, I subbed to support them mostly, but that's over until AH3. True, all Hitech has to do is a little tweaking here and there and the fights might come back, but the community is still to blame as well. The game is still the exact same as it was when I started player in 2006 (because of HTC's lack of adding more content to their game) and yet the gameplay has changed drastically. The only changing factor is the players. The players are free to do as they want in the game. The fight can return to AH2 right this instant if the players just decide to fight, but they're so caught up in their scores looking good and their virtual fighter pilot egos that they would rather not risk either of those in a fight. All the pieces are still there for AH2 to be all about really fun fights, the players just don't want those pieces anymore for whatever unknown strange reason. It baffles me that a ton of players would rather have 0 fun in the game and kill the game all while claiming that they're doing what's best for the game. What is HiTech actually doing wasting time on VR for this game right now? VR would be awesome for this game but it's not a top priority at the moment. The top priority should be fine-tuning Ah3 to get it perfect and advertising it to get more customers. Talk about putting the cart before the horse.
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Post by gman on Jul 5, 2016 13:24:36 GMT -5
You're right about the players, but HTC could control that too - simple, just eliminate the score, go back to what it was in AH1, no stats to track, and just have every kill announced in the 200/ch1 bar for all to see. That's all the "name in lights" needed to force fights, instead of avoiding them just to get you 5.0 k/d. I used to hunt for as many fights as possible, as the counter would just keep saying "kill #5 By Gman of Towd", then "kill #6 by Gman of Towd" when he took off again, for all to see. Nobody cared about landing/score page as it didn't matter, you got your "community star" by every kill you made being known by all in the arena at the time. This forced/encouraged more fights. That way was far better than the way we have now, which encourages not fighting, picking, high alt picking, as you only get credit once you land. Landing didn't matter shit the old way, and the game was more fun for it.
So, some sort of change to the old way, not exactly like it, but more like it, is all HTC would have to do now. But, like you said, they haven't and won't due to ego mostly IMO.
100% right on the VR - I'm a huge supporter of it, but WAIT FFS and get AH3 out first, THEN worry about VR. THere won't be a game left soon if they don't get AH3 rolling.
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ReVo
I Likes To Type
Posts: 121
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Post by ReVo on Jul 13, 2016 7:26:34 GMT -5
You're right about the players, but HTC could control that too - simple, just eliminate the score, go back to what it was in AH1, no stats to track, and just have every kill announced in the 200/ch1 bar for all to see. That's all the "name in lights" needed to force fights, instead of avoiding them just to get you 5.0 k/d. I used to hunt for as many fights as possible, as the counter would just keep saying "kill #5 By Gman of Towd", then "kill #6 by Gman of Towd" when he took off again, for all to see. Nobody cared about landing/score page as it didn't matter, you got your "community star" by every kill you made being known by all in the arena at the time. This forced/encouraged more fights. That way was far better than the way we have now, which encourages not fighting, picking, high alt picking, as you only get credit once you land. Landing didn't matter shit the old way, and the game was more fun for it. So, some sort of change to the old way, not exactly like it, but more like it, is all HTC would have to do now. But, like you said, they haven't and won't due to ego mostly IMO. 100% right on the VR - I'm a huge supporter of it, but WAIT FFS and get AH3 out first, THEN worry about VR. THere won't be a game left soon if they don't get AH3 rolling. I suspect that without a score system to jerk off to many players wouldn't bother with the game For quite a while now I have been of the opinion that the best way to encourage more fights and less blobbing/picking would be to A:Reduce icon range to FSO distances(I can't remember what the fuck that actually is right now) in order to reduce the effectiveness of the usual tactic of sitting at 25k and diving on your targets with perfect accuracy. B:Completely dismantle the current game mechanics and rebuild from scratch. The concept is a bit rough but essentially the maps would be broken up into regions (Varying in size from roughly a sector to maybe as many as four, the smaller sectors providing easier targets during off-peak). Each would have multiple strategic targets (Factories, fuel depots, railyards, towns, ports if applicable, etc, etc) as well as multiple airfields and GV bases. In order to control a region you would have to knock out the majority (Majority being a set %) of the strategic targets and capture multiple towns (Though the towns themselves might not need to be destroyed in order to be captured). Airfields and GV bases could still be disabled, however unlike the current system it would be difficult to completely destroy resistance in a region and roll bases unopposed. The fights would certainly be smaller. But players would be concentrated in a relatively small area, and you would almost always be able to find action quickly which I think is ideal.
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